I have sorted these pages in my recommended order, but you should feel free to move them around however you want. Tips & Tricks for both Sora and Riku appears on the general page (which is the next one after this page), but the remainder of their content is separated into two sections.Įach World continues to have a unique page. In an effort to save space in the Walkthrough, multiple floors of Castle Oblivion have been combined on single pages. As Sora and Riku progress through the game, they are given a selection of World Cards, which can be used in any order within a set number of floors. There is no way to get lost, no puzzles to solve, no hidden pathways, etc. Unlike every other Kingdom Hearts game, Chain of Memories features relatively simple maps that are made up of interchangeable rooms. This walkthrough provides all the information for Sora's Story first, then has a second section, prefaced as "CoM: R/R" that covers all of the information needed to play through as Riku. This features Riku as a playable character, traveling through the basement floors of the Castle. Re: CoM does not play like other Kingdom Hearts games, so please give this page a thorough read before beginning the game.Ĭhain of Memories follows Sora's adventure in Castle Oblivion, and after the credits roll a second story mode, Reverse/Rebirth, is unlocked. This has all the information you need to master the combat in Re: CoM, from deck building to leveling strategies and more. HOW TO READ THIS WALKTHROUGHĪfter this Overview page is the standard Tips & Tricks page. So, let's get into the nitty-gritty of the Walkthrough, shall we? Below is a brief outline of how the next few pages are structured. My directions will always be the same: explore the three-story rooms, ascend to the next floor. It also means there isn't much I can do to guide you through each map. Because the entire map is visible at all times, there is virtually no chance of getting lost. This works until the end of 10F, as floors 11F, 12F, and 13F are already set.Įach World follows the same general outline: explore the three-story rooms (represented by an exclamation point on the map), then exit the floor and ascend to the next one. If Agrabah is too difficult, reload your save and try Olympus Coliseum instead. This Walkthrough is designed around you taking the recommended path in-game, but consider the following advice: save in a new slot before synthesizing a new floor, and experiment with your options. At the start of 7F, Sora can choose from Atlantica, Neverland, 100 Acre Wood, and Hollow Bastion. At the beginning of 2F, Sora is given the option of creating Worlds based on Agrabah, Olympus Coliseum, Wonderland, Monstro, and Halloween Town. The layout of each floor is predetermined - 2F always looks the same - but you get to choose what World that floor resembles. The next nine floors (2F to 10F) are almost completely customizable. In between each themed floor is a neutral area where Sora interacts with the antagonists, Organization XIII, and occasionally has boss battles. There are 13 floors to the castle, and each one of them is themed after a particular World.įor example, floor 1F is themed after Traverse Town, featuring the same general design and aesthetic as that World from Kingdom Hearts 1. The setting for this game is one single building: Castle Oblivion. The first collection of pages detail Sora's Story, and then everything repeats itself for Riku's Story. These are two very distinct adventures, and as such they are split apart in the Walkthrough. Each attack, each character, each World, is represented by a Card.Īdditionally, Re: CoM has two different scenarios: Sora's Story, and Reverse/Rebirth, where you play as Riku. Everything in the game is based on cards. Re: CoM is incredibly linear, and has some relatively unique card-based gameplay. Right at the start here I'd like to say that this is a very strange game to write a Walkthrough for.
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